Welcome to “Game On!” the column where I review one card each week on how strong it is, what kind of deck would this card work in, and the pros and cons of the card. This week, I’m going to review the monster card “Hundred-Eyes Dragon”. “Hundred-Eyes Dragon” is a dark attribute dragon-type synchro monster with 3000 attack points and 2500 defense points, plus the ability to copy the name and ability of any level 6 or lower dark attribute monster for one turn by removing that monster from play in the graveyard.
Also, when “Hundred-Eyes Dragon” is destroyed as a result of battle, you get to add one “Earthbound Immortal” your deck and add it to your hand. Although this is a pretty good effect, there is a cost to this.
For starters, the tuner used to summon “Hundred-Eyes Dragon” must be a dark attribute tuner monster, and the synchro material monsters must be fiend-types. Because of this, it would be best for “Hundred-Eyes Dragon” to be used in a “Infernity” deck.
An “Infernity” deck focuses on the “Infernity” monsters. These monsters get their effects when you have no cards in your hand. Plus, a majority of the “Infernity” monsters are fiend-types so they can be used as synchro material to bring out “Hundred-Eyes Dragon”.
Another type of deck would be a fiend deck. A fiend deck focuses on the fiend-type monsters. This deck is the most adaptable with “Hundred-Eyes Dragon” because you can remove “Chaos Necromancer” from play with “Hundred-Eyes Dragon’s” effect to bring it’s attack points up for one turn, or add any “Earthbound Immortal” like “Earthbound Immortal Wiraquocha Rosca” or “Earthbound Immortal Ccapac Apu” to your hand when “Hundred-Eyes Dragon” is destroyed.
So, in conclusion, “Hundred-Eyes Dragon” may be hard to bring out unless you’re using the right deck, it can be worth it. That’s all for this week, see you next time here at “Game On!”.
–Written by: Sarah Abbott, Staff Writer